UX of Gravity
Updated: Mar 12, 2020
Week 4: The UX of Gravity
Project Brief: Design an artifact that expresses the experiential qualities of gravity.
Team Members: Aarushi, Sarah, Reizan, July, Ivy
Strong Competencies: Visualisation, Research Methods, Ideation,
Weak Competencies: Reflection, Storytelling, Agility
The first phase of this project was very exciting as it involved physical activities. Hence, we thought of looking at two interesting sports to experience gravity. Firstly we went climbing and actually experienced it ourselves, then we went to Brighton to observe paragliding.
Following is the body storming we did for both the activities:
After climbing we comprehend the importance of the centre of gravity of a human body. While climbing the foremost thing to know is - where the centre of gravity of your body resides. In average human beings, it is behind the naval. In order to climb smoothly, the centre of gravity of your body should be as close as possible to the wall, your hips shouldn't stick out and most of your strength should be carried by your feet.
Photos by Reizan
Video by Reizan, GIF by Aarushi
Paragliding, Brighton :
We went to Brighton in-person in order to observe paragliding and the challenges faced by paragliders. That gave us a clear picture of the whole activity and an understanding of gravity in relation to paragliding. To know more deeply about paragliding, we read "Paragliding: a pilot’s Training Manual" (Meier and Stucky, 2006).
Video by July
We did our 2D Mapping while climbing and on the paragliding site, in order to record accuracy. While observing climbers, all of us observed different climber and recorded their climb trajectory with timer, which gave us an understanding of how the body movements affect the climb and timing of the climber.
Similarly while observing paragliding we observed the path taken by different paragliders to reach their landing points, which gave us an understanding of how the different forces affect paragliding (Lift, Weight (the force of gravity), Drag and Thrust) and also how to see the difference between a professional or a beginner paraglider.
We decided to take paragliding to the 3D Mapping stage as we found it more interesting to explore in terms of understanding how the paraglider is managing his centre of gravity in order to paraglide smoothly with different forces acting upon him. In our 3D Map, we replicated the paragliding site and represented different trajectories taken by the paragliders with the help of different wires and orbs showing their flight, crash, and landing clearly.
During the feedback, it was appreciated that the body storming and the 3D Map complimented each other. Space and height were clearly explained by the use of the 3D Map. We got an interesting comment, that it would have been great if we could incorporate speed in someway in the Map. Also, there was a question, how we could explain the balance of the paraglider visually. We got constructive feedback for our way forward which made us question a lot of possibilities and different scenarios.
Meier, M. and Stucky, M. (2006). Paragliding. Orange, Calif.: Wills Wing.