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Readaroo - Designed for Different Thinkers

An AI-powered Reading App for Children with Dyslexia
Designing accessible, gamified reading experiences for young readers.
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6 Members

My Role: Product Concepting, Experience Design, and UI flows 

10 Weeks

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A purpose-driven app designed to support children with dyslexia by integrating AI, gamification, and multi-sensory tools for an inclusive, engaging reading experience.
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Overview
Readaroo is a multi-sensory, AI-powered platform tailored for children under 12 with dyslexia. With a dual-mode interface for students and teachers, Readaroo enables inclusive, playful, and effective reading comprehension through auditory, visual, and tactile engagement.
Problem Space
Children with dyslexia often face confusion and frustration while processing written content. Despite early signs, they lack access to engaging, personalized reading support, impacting self-confidence, learning outcomes, and long-term growth.

Reading Confusion

Children struggle with letter recognition and word processing

Emotional Impact
 

Frustration and decreased self-confidence in learning

Lack of Support
 

Limited access to personalized, engaging learning tools

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We crafted a thoughtful structure and flow that guides both teachers and students effortlessly through the app, ensuring intuitive navigation, simplified interactions, and minimal learning friction.

Listening to the Voices that Matter

Through student and teacher interviews, we uncovered real struggles dyslexic children face, informing every step of our design.

5 Teachers

with 16-32 years experience were interviewed

80% Teachers

believe poverty exacerbates challenges

10% (≈780M)

global population has dyslexia

Navigating with Purpose

Laying the foundation for a seamless journey, from diagnosis to progress tracking.

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Early Diagnosis is Crucial

The sooner children receive support, the better their long-term outcomes and confidence in learning.

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Teachers need Tools

Educators want tools that help track progress and personalize content for individual students.

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Gamification Works

Dyslexic students thrive with gamification and clear, structured learning environments.

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Manageable Content

Students need short, manageable, multi-format reading materials to avoid overwhelm.

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A quick walkthrough of our intuitive, multisensory reading platform designed to support young dyslexic learners and their teachers.
Early Exploration

Low-fidelity wireframes helped us quickly visualize ideas, test layouts, and iterate on content flow

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Visual Language

Our style guide defined a warm, accessible, and engaging visual system, designed to support readability for children with dyslexia while maintaining clarity for educators.

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Dual Mode Experience

Distinct, role-based user journeys for students and teachers, each tailored with age-appropriate interfaces and functionality to support their specific needs.

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Students sign up using a class code and receive a dashboard focused on gamified learning and rewards.

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Teachers input school, class, and subject details to manage student groups effectively.

Gamified Learning

Interactive word, phonics, and reading games with reward systems including coins and badges to motivate engagement.

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Personalized Profiles: Students can personalize their profiles with customizable avatars, themes, and accessible fonts tailored for dyslexia, enhancing both engagement and cognitive comfort.

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Motivation through rewards: A gamified system of coins, badges, and streak trackers motivates students to stay engaged and consistently interact with the app. 

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Learners visually navigate their reading path through intuitive checkpoints that simplify comprehension. Real-time feedback on levels, streaks, and badges helps them recognize achievements and stay motivated throughout their learning journey.

Customizable Accessibility

Progress Tracking

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Readaroo offers a seamless, responsive experience across phones and tablets, ensuring accessibility anywhere. Its cross-device consistency supports learning both at home and in classrooms without disruption.

Validating our Design with Real Users

Conducted iterative user testing sessions to ensure accessibility, ease of use, and emotional resonance for both students and teachers.

5 Teachers

with 16-32 years experience 

6 Students

with dyslexia diagnosis

Content Adaptation
Adding content specifically designed for younger readers

Group Features
Enabling group gameplay and teacher announcement tools

Personalized Experience
Users responded positively to features that let them tailor their reading interface

Designing for Confidence, Not Just Competence

By offering a supportive, gamified, and personalized experience, Readaroo empowers dyslexic learners to build reading fluency and self-esteem over time.

Teacher Empowerment
Educators get powerful tools to personalize and streamline dyslexia instruction

Student Confidence
Children build reading confidence through fun, interactive learning journeys

Designing for neurodiversity requires empathy, flexibility, and active collaboration. This project taught us to balance accessibility with creating something both inclusive and inspiring

© 2025 by Aarushi Pohnerkar

(912)-373-5107 | Email | LinkedIn

Team: Aarushi Pohnerkar | Jordan McMorris | Keerthi Ginuga  | Hazel Do

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